AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Latin America Q3 2022
In Q3 2022, the top 5 2D cartoon games on Android in Latin America showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights these shifts.
In the third quarter of 2022, the top 5 2D cartoon games on the Android platform in Latin America experienced diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games based on data from Sensor Tower.
Pou saw significant fluctuations in its weekly downloads, peaking at approximately 636K in the first week of August before declining to around 404K by the end of September. The game's weekly revenue showed a similar trend, peaking at about $1.4K in late June and ending the quarter at roughly $1.1K. Weekly active users saw a gradual decline from 28.6M at the beginning of the quarter to 23.9M by the end of September.
Among Us experienced a steady decrease in weekly downloads, starting at around 594K and dropping to approximately 321K by the end of September. The game's weekly revenue showed some fluctuations, peaking at about $1.8K in the last week of September. Weekly active users also decreased, from 1.3M in early July to just under 949K by the end of the quarter.
Snake.io - Fun Snake .io Games had a notable performance in weekly downloads, starting at approximately 431K and peaking at around 562K in late July, before ending the quarter at about 450K. Weekly revenue remained relatively stable, hovering around $200. Weekly active users showed an overall increase, growing from 2.6M in late June to 2.9M by the end of September.
Candy Crush Saga maintained strong download numbers throughout the quarter, starting at around 436K and peaking at roughly 566K in early August. The game’s weekly revenue was impressive, consistently above $200K, and peaked at around $253K in the final week of September. Weekly active users remained stable, with minor fluctuations around the 5.7M to 6.1M range.
My Talking Tom 2 showed a steady trend in weekly downloads, peaking at approximately 498K in late July before a gradual decline to around 377K by the end of September. Weekly revenue for the game remained consistent, averaging around $1.7K. Weekly active users saw minor fluctuations, starting at 6.3M and ending the quarter at about 5.9M.
For more detailed insights and data, visit Sensor Tower.